IndiGo – Successful LMS Implementation for Globally Dispersed Workforce
June 14, 2023Elm – Tailored Content Delivery Using Tenneo (formerly G-Cube LMS) LMS
June 14, 2023GroupM - Successful Training Delivery for Geographically Spread Workforce
Client:
GroupM
Category:
Product Case Study
Industry:
Media
Business Requirements
- Client wanted to impart training to diverse audiences spread across different demographics.
- They wanted to deploy a common online learning platform to meet diverse learning requirements.
When they approached Tenneo (formerly G-Cube LMS) to find a digital learning solution, they had specific need
- An agile & robust learning platform to enhance the competence of sales staff at the dealerships.
- A learning solution which can be scalable, cloud-based, and gamification friendly to engage the learners.
- Easy access to various formats of learning contents and a tracking mechanism for training delivery and outcome.
- Ability to provide elearning and blended learning that makes workforce knowledge ready quickly with new products and features.
Challenges
- Their existing system was not able to cope up with ever-evolving learning needs.
- To create different workflows for different demographics using a centralized learning system.
- The client worked with different agencies and to bring them all on a single platform was a big challenge.
- To deploy a centralized tracking system as their existing system was not much effective.
- Need for blended learning approach as existing system was incapable of handling it.
Our Solution
- We implemented Tenneo (formerly G-Cube LMS) LMS and brought 15 countries across a single learning platform.
- We provided virtual classroom environment and blended learning solutions to cater to every single need.
- We created different dashboards to provide real-time tracking of each activity within an LMS.
- Gamified e-learning approach was also adopted to improve learner engagement and retention levels.
Benefits
- We deployed Tenneo (formerly G-Cube LMS) LMS for the entire APAC market across 15 countries.Â
- Around 12000 users from all over used the single e-learning platform and accessed training that catered to their pertinent needs.
- The incorporation of games boosted the overall learner participation and engagement.
- Different workflows helped to improve the overall learning experiences.